TardisMod v0.994 (DamageSystem Release Candidate)
Uploaded byDarkholmeTenk
Game Version1.7.10
Downloads154,768
Changelog
The 3.75 dr who figure line returns for one review only as i take a look at the argos exclusive into the dalek time zone play set including five 3.75 figures, hope you enjoy the review FOLLOW ME. Voice Interactive Dalek Instruction Booklet. Judoon Scanner. Journal of Impossible Things Sonic Screwdriver. 10th Doctor Sonic Screwdriver. The Master's Laser Screwdriver. Future Sonic Screwdriver. Sonic Screwdriver and Sonic Pen Set. Third Doctor Sonic Screwdriver. Tardis Talking Money Bank. Original Tardis Playset Manual. Revised Tardis.
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ToDo:
Manual needs new things adding to it
Magic doors are still a little glitchy
AE nodes need to be configurable as to whether or not they should connect to the core.
New stuff:
Zigzag plotter added
Project red screwdriver support added to sonic
Bookmarks can now be named with a name tag/temporal name tag (paper in lab)
Handheld manual descriptions added to engine
Damage can now be done to the tardis by missing control/explosions near the console or affecting the exterior
Zigzag plotter added
Project red screwdriver support added to sonic
Bookmarks can now be named with a name tag/temporal name tag (paper in lab)
Handheld manual descriptions added to engine
Damage can now be done to the tardis by missing control/explosions near the console or affecting the exterior
Empty panel on the engine can now be opened to repair hull/install upgrades
TARDIS upgrades added to provide 'free' levels to specific upgrade categories/reduce damage types
Upon reaching level 15, a spawn prevention lever is added to the engine which allows the exterior to prevent mobs from spawning within 160 blocks
Engine now has a button to change what model your screwdriver uses
Chameleon circuit upgrade allows you to change what exterior your TARDIS has
Decorator allows you to change what blocks your TARDIS is made out of
Craftable versions of tardis blocks
Block added which (when powered by artron battery) prevents TARDIS landing in the chunk
TARDIS summon command added
Kontron crafting recipe added
Screwdriver linking mode added
Using linking mode on an AE cable interface then another results in those nodes being linked directly (as well as to all others), so cables can be prioritised and channels used more nicely.
Linking mode on doors creates a linked 'magic' doorway
Changes:
Roundel no longer sticks out
Changes:
Roundel no longer sticks out
Creative players have full permissions
Land ground control on by default
Recall can no longer be selected inside the TARDIS, schematic can no longer be selected outside
Data interface has text to indicate if you are drifting
Room count more correct now
Exterior scanner now displays the time
Landing events are now logged (and /tardisevent [PlayerName] to list them)
IC2 support added to energy cable interface (needs reconfiguring to be input/output)
Nanogenes can be reconfigured to work only on animals/mobs/players, animals/players or just players.
Bugfixes:
Fixes fluid crash
Fixes transmatting outside during flight causing crash
Made the dimension generator much more robust when it tries to select the next free dimension id.
Unlinked tardis exteriors no longer chunkload
WAILA ownership display on exteriors
Crash prevention for strange people who like to place time rotors everywhere
Artron batteries play nice with the handheld manual now
Fixes fluid crash
Fixes transmatting outside during flight causing crash
Made the dimension generator much more robust when it tries to select the next free dimension id.
Unlinked tardis exteriors no longer chunkload
WAILA ownership display on exteriors
Crash prevention for strange people who like to place time rotors everywhere
Artron batteries play nice with the handheld manual now
Some AE bugs
Doctor Who18' Voice Interactive Dalek Character OptionsRRP: £99.99Ages: 8+5 059Item Number: 02465Available nowCharacter Options’s 18” radio control interactive Dalek responds to spoken commands as well as having traditional radio control functions via a special multi-function control unit. With independent head, body and eye movement as well as multiple sensory inputs including touch, now you can control the ‘supreme being in the universe’ from the comfort of your living room.The latest Doctor Who themed toy from Character Options is one of the best value items the company has released so far - it's also one of the most entertaining.The 18' Voice Interactive Dalek has so many fantastic features that it's difficult to know where to start. And, like an excited child on Christmas morning, this reviewer couldn't wait to get his hands on the goods.The first task was getting it out of the ridiculously over protective packaging. It's good to see that, with an electronic toy of this standard, Character Options want to ensure that it reaches the owner in the same condition that it left the factory shop floor. However, this does mean that owners will have to spend a good 20 minutes carefully unwrapping everything.
If you don't want to retain the packaging, you can probably get the Dalek up and running in a few minutes by simply ripping the box open and snipping the plastic ties, that keep everything in place, with a pair of scissors. Once it's out of the box you can finally appreciate how incredibly detailed it is.The attention to detail is nothing short of crazy (but then Character Option have a habit of going that extra mile). Even before you switch it on (and hear the sounds and see how many different lighting effects it has) it looks like a work of art.Next you can either get out the remote control unit and use this as a remote control vehicle, or you can experience the Dalek's built-in voice activated operating modes.On the remote control front, everything is pretty simple to get to grips with. There's the usual movement controls (forwards, backwards, left and right) as well as one controls that allow you to rotate the head and another to move the iris stalk. And finally, if you press the button in the centre of the control panel, your Dalek will utter one of around 30 different phrases.With the voice activated operating modes there are a number of interesting options. When you turn the Dalek on it runs a quick diagnostic and then states: 'Dalek unit status: 100% efficiency. Awaiting input'.
It won't move anywhere until you deactivate its mobility restraint switch - which you do by holding down one of the hemispherical protrusions (or 'Dalek bumps' if you want to be less technical) for a few seconds.To enter voice activation mode (or to give the Dalek any voice commands at all) you need to get the Dalek's attention. This you do by simply saying: 'Dalek'. Once it's recognised the command it will say: 'Yes'.Now you can enter into a series of voice activated modes. To start with let's look at the extensive memory databank that the Dalek carries. To do this you must activate the Dalek by saying: 'Dalek.'
Wait for it to say: 'Yes' and then you have to say: 'Do you recognise.' (wait for iris stalk to flash) and then say the name of a Doctor Who character or creature. If the Dalek recognises what you say it will tell you something about it. For example, if you say: 'The Doctor' it starts ranting about him, or if you say: 'The Emperor' it starts to shake as it tells you how powerful he is.You can also use the Dalek to guard a location - say for example you want to know if someone approaches your bedroom door. Simply place the Dalek outside your door and activate it.
Once it's ready to accept your voice command, you simply say: 'Guard location'. Then, when anyone comes near, it will warn them to leave the area otherwise they will be exterminated. They have a couple of seconds to comply before it cries: 'Exterminate!' And makes a firing sound. And, should you want to sneak past it you simply have to say: 'Voice command override.' Or you can ask the Dalek to follow you around; turn around (it turns 180 degrees from the way it is facing); enter patrol mode (in which it moves around a set area avoiding obstacles and if it encounters anyone, who fails to respond with the correct password when challenged, it exterminates them); programme it with specific movement, battle and tactical commands; or set it to defence mode - where it will roam the surrounding area to locate moving objects.And, if that wasn't enough, there's even a game mode which can be played with a group of friends.
The Dalek will identify one person from your group as The Doctor. Then it will attempt to pick that person out from all the rest and exterminate them.It even comes equipped with mood/anger mode. If you tap its head a little too much, or if its sensors detects something it doesn't like, it will move around exterminating everything close by until you get it to obey you again.Surprisingly it even works on fairly thick carpet - although obviously it works best on thin carpet, or ideally a smooth surface like a tiled or linoleum floor.This is about as close to owning a real Dalek as is possible and for only £100 Doctor Who fans are being spoilt.10NIck Smithson.